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Artificial Ocean (Ars Electronica 2022)

ARTIFICIAL OCEAN
- interactive sound installation by Cristina Bodnarescu
Artificial Ocean was exhibited at Ars Electronica Linz Festival in 2022, @Salzamt Atelierhaus.
photos ©Cristina Bodnarescu, Tom Mesic
watch a demonstration of user interaction
Concept

Sound is vital when talking about marine life. It is the sensory cue that travels the farthest through water. It is used to communicate, to interpret and explore the environment. But now, ocean soundscapes are changing incredibly fast because of massive increases in anthropogenic noise. Be it water littering, air or noise pollution, humans are responsible for all the decay taking over life itself. 'Artificial Ocean' is an interactive sound installation that unravels the effects of our toxic positioning in the Anthropocene. 

The nucleus of the installation is an apparatus made out of 7 reused plastic bottles filled with plastic trash. Their caps are provided with IR sensors that trigger presence. When there is no sensor interaction, the pure sound of the ocean is heard, but as soon as the sensors are triggered, so are sounds that are disturbing the soundscape of the ocean: boat engines invading the water, sea gulls clogged in litter screaming helplessly, plastic floating adrift carried away by the waves, slowly decomposing and polluting an entire ecosystem.


How it works

The IR sensors are connected to an Arduino board, sending data through a USB port. The current state of each sensor is read within the Arduino IDE and then sent to a MAXMSP patch, which will further activate certain sounds. 

The user has to bring his palm underneath the cap, in order to activate the sensor. When the presence is triggered, a message is sent to MaxMsp, allowing for a sound to be played. Multiple sensors can be triggered at once, leading to multiple sounds overlapping, creating a chaotic atmosphere. 
Artificial Ocean, MaxMsp Patch
Artificial Ocean (Ars Electronica 2022)
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Artificial Ocean (Ars Electronica 2022)

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